Release Date: 📆 2027
Platforms: 💻 PC: Steam Developer: Joe Fender Location: Tokyo, Japan Publisher: Future Friends Games
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📧 Contacts: General/Business: [email protected] Press: [email protected] Creators: [email protected]
Based in Tokyo, Joe Fender has been programming for over 30 years. His first major release, DEVOUR, became a cult hit by turning a simple concept into an intensely frightening experience which still makes him jump during playtests. With his new project LIVING HELL, Joe is building on everything he’s learned since DEVOUR. Inspired by favorites like Half-Life, Left 4 Dead, Resident Evil and Lethal Company the game blends his passion for horror with his technical background. This time he’s handling all AI and animation himself, believing that convincing creature behavior comes from marrying smart design with expressive movement, an area he feels is often overlooked in indie horror. Joe is deeply passionate about performance, networking, intuitive controls, and mechanics that are simple but impactful. He also shares insights into his process through his free Patreon blog.
Future Friends was founded in 2017 with a simple mission: help indie games get the love they deserve. Indie hits they publish include CloverPit, Queen’s Domain, Slots & Daggers, Exo One, Laysara: Summit Kingdom, The Cabin Factory, and On-Together, with more very exciting unannounced things on the way!
A co-op horror where you must escape a city in ruins, as solar radiation twists animals and humans into terrifying mutations. From the creator of DEVOUR.
LIVING HELL is a 1–4 player co-op survival horror game set in Pelican City. The collapse of the ozone layer exposed the city to devastating solar radiation, triggering widespread and terrifying mutations.
Your only way across the city is the abandoned subway. Keep the train running, travel through seven unique districts and reach one of the remaining rocket launch sites before it’s too late to get out.
Leave the safety of the train and explore dangerous, handcrafted locations in search of mutated specimens. Process them into biofuel for the train and scavenge materials to craft what you'll need to survive the journey ahead.
Blistering heat and solar radiation are threats of their own. Manage your Thermal Load and find ways to stay cool, or risk mutating and turning against your team. Defensive cryo weapons will give you an edge against mutated creatures.
Each journey through Pelican City follows a different subway route, changing the path you take to reach the launch site. Along the way, face a variety of mutated creatures, each with unique behaviours.
Living Hell code application form
https://www.youtube.com/watch?v=9TJg6wrqty0
https://www.youtube.com/watch?v=ZSWb491jvHU
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